Regions

The Underverse is a multiverse with four unique regions, each of which has its own distinct attributes and advantages and disadvantages.

Players can choose which region they want to start in when they begin playing. The region is divided into 2000 territories, which can be owned and controlled by players or families.

Each region has a set number of building plots that can generate passive income for the owners and the families that control them. These plots provide an important source of income and strategic value for players as they progress through the game.

The Underverse Map
REGION
PROS
CONS

Novus

  • Coca farms

  • No submarine needed for coca transport

  • No weapon license needed

  • High fee bribes

  • Higher minimum level money launders

Amerindian

  • Large Marijuana farms

  • Large Coca farms

  • Minerals

  • Police raids

  • Unstable economy

  • longer education duration

Alkebulan

  • Cheap weapons (Limited)

  • Minerals

  • Cheap bribes

  • Pirate attacks

  • Unstable economy

  • Longer education duration

Great Erob

  • Larger chemical farms

  • Higher success rate for smuggling

  • Cheap money laundry

  • High fee bribes

  • Higher minimum level money launders

Smuggling routes

The regions of The Underverse are connected by smuggling routes, which can be controlled by families who may charge a fee for other parties to use them.

However, maintaining control of a smuggling route is a challenging task that requires the consideration of multiple factors. As families vie for control of these valuable assets, they must be prepared to defend their positions and adapt to changing circumstances.

For more information on buildings please view “Buildings” under section “Play and Earn” .

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