Regions
The Underverse is a multiverse with four unique regions, each of which has its own distinct attributes and advantages and disadvantages.
Players can choose which region they want to start in when they begin playing. The region is divided into 2000 territories, which can be owned and controlled by players or families.
Each region has a set number of building plots that can generate passive income for the owners and the families that control them. These plots provide an important source of income and strategic value for players as they progress through the game.
Novus
Coca farms
No submarine needed for coca transport
No weapon license needed
High fee bribes
Higher minimum level money launders
Amerindian
Large Marijuana farms
Large Coca farms
Minerals
Police raids
Unstable economy
longer education duration
Alkebulan
Cheap weapons (Limited)
Minerals
Cheap bribes
Pirate attacks
Unstable economy
Longer education duration
Great Erob
Larger chemical farms
Higher success rate for smuggling
Cheap money laundry
High fee bribes
Higher minimum level money launders
Smuggling routes
The regions of The Underverse are connected by smuggling routes, which can be controlled by families who may charge a fee for other parties to use them.
However, maintaining control of a smuggling route is a challenging task that requires the consideration of multiple factors. As families vie for control of these valuable assets, they must be prepared to defend their positions and adapt to changing circumstances.
For more information on buildings please view “Buildings” under section “Play and Earn” .
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